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  • CAUTION: Research is currently limited and values are a rough estimate.... be warned. But they are as accurate as can be atm!!
  • For Life Values i have used [> (Greater Than) x] and [< (Less Than) x] for the sake of not knowing the exact values. You WILL be hit back if u hit Equal to or Less than the first value, and are guaranteed to 1-round (Kill) the critter if u hit for Equal to or Greater than the second value. More time will be needed to conclude these numbers...
  • Max Hit columns will be in the format as follows: <Estimated Max Hit> (<Highest Recorded Max Hit>)
  • The column labeled "x.xx% Max Hit" will be used for determining Max Hits while wearing a Suggested/Maximum Armor % Value that you could have while training in said area, with the same format as stated above.

EVENT STUFFz

No current events going on ...

WARNING: Because the Beach and Outskirts are getting redone by {Axel}, also changing places in progression (we go from outskrits to beach if following strength of critters for progressing), i will be taking down life/xp stats from both areas (though the drops and such should stay same, we'll see) until we get more info tested for accuracy after the changes...

Town Critters

Shillatown

Name

Max Hit

4.18% Max Hit Atks Life ~Exp Gold Armor% MR%
Town Guard (2607) 1 LOTS!!!!!! 9%
I wonder if Town Guard still takes all of your gold like it used to.
Elven Village

Name

Max Hit

4.87% Max Hit Atks Life ~Exp Gold Armor% MR%
Female Elf 1*
Male Elf 1*
Elf Guard 1*
1. These are "Extremely Probable Deaths" on consider at 17.5k Life...
Wraith Village

Name

Max Hit

4.18% Max Hit Atks Life ~Exp Gold Armor% MR%
Wraith Guard??
1.  Currently no critters, i believe there aught to be though...


Dwarven Village

Name

Max Hit

4.18% Max Hit Atks Life ~Exp Gold Armor% MR%
No Guards atm
1.  Enter from Mine LvL 4.

Alley

?
Name Max Hit 0% Max Hit Atks Life ~Exp Gold Armor% MR%
Rabid Dog 20 (17) 1 85 300 1 1%
Stray Cat 26 (26) 1 100 400 1 0%
Squirrel 30 (29) 1 100 500 1 2%

- Drops

  • Stray Cat - Feline Nuggets (1) heals for 5

- Training Goals

  • Fighter - 60 Str/70 Dex/60 Con before moving on to 1rnding the Beach.
  • Mage - 80wis/70int/60str and <Cold Touch - LvL 1> before moving on to 1rnding the Beach.


Outskirts

?
Name Max Hit % Max Hit Atks Life ~Exp Gold Armor% MR%
Bat
Goblin
Gypsy
Convict


- Drops

  • Bat - Spicey Bat Wings (1) heals for

- Misc.

  • 60 Int required, enter via any gate out of town (N, W, E, S)

- Training Goals

  • Fighter -
  • Mage -

Beach

Name Max Hit .90% Max Hit Atks Life ~Exp Gold Armor% MR%
Hermit Crab
Crab
Stone Crab
King Crab


- Drops

  • Hermit Crab - Crab Meat (1) heals for
  • Crab - Crab Meat (1) heals for
  • Stone Crab - Seaweed Garb, Seaweed Neckband, Seaweed Knuckles, Seaweed Headband, Seaweed Leggings, Sea Shell Shield, Seaweed Sandles
  • King Crab - Gilly Weed

- Misc.

  • Enter through South Area of the Outskirts (further south of town from the South Gate)

- Training Goals

  • Fighter -
  • Mage -

Sewers

?
Name Max Hit % Max Hit Atks Life ~Exp Gold Armor% MR%
Sewer Rat (145) 1.2k 4k 2 1%
Warrior (175) 1.3k 5k 4 3%
Fear 36k 123k 419-495


- Drops

  • Warrior - Wheat Bread (1) heals for 27, Throwing Dagger (1)

- Misc.

  • Nightvision and 80 Str required. Enter near the East gate of Shillatown (South then Down).

- Training Goals

  • Fighter - 150 Str/170 Dex/140 Con 2x Lightning Rings and Throwing Daggers before moving on to 1rnding the Vast Valley.
  • Mage -

Vast Valley

?
Name Max Hit % Max Hit Atks Life ~Exp Gold Armor% MR%
Drunken Monk (212) 2.1k 8k 3 1%
Old Wizard (299) 2 2.4k 10k 5 3%


- Drops

  • Drunken Monk - Peezza (1) heals for 45
  • Old Wizard - Robe (1)


- Misc.

  • 80 Int required. Enter in the Northeast section of the Outskirts.

- Training Goals

  • Fighter - 150 Str/290 Dex/150 Con 2x Lightning Rings, Black Amulet and Throwing Daggers before moving on to 1rnding the Druid Valley.
  • Mage -

Druid Valley

?
Name Max Hit % Max Hit Atks Life ~Exp Gold Armor% MR%
Druid (454) 2.7k 10k 4-5 5%
Kreen (484) 3.2k 12k 4 5%
Avarial (440) 3.6k 14k 5 0%


- Drops

  • Kreen - Kreen Kabobs (3) heals for 54
  • Avarial - Kreen Kabobs (1) heals for 54
  • Druid - Kreen Kabobs (1) heals for 54, Druid Quilt (1)


- Misc.

  • Requires 50 Int. Enter at North end of Outskirts.

- Training Goals

  • Fighter - 260 Str/310 Dex/250 Con 2x Lightning Rings, Black Amulet and Throwing Daggers before moving on to 1rnding the Druid Forest.
  • Mage -

Druid Forest & Cave

?
Name Max Hit % Max Hit Atks Life ~Exp Gold Armor% MR%
Druid Crow (504) 1 5.7k 20k 3 4% 0%
Druid Wolf (503) 2 6.3k 24k 5 5% 5%
Druid Bull (551) 3 7.5k 30k 6-7 8% 15%
Druid Bear (1000) 951 (950)* 2 124k 130k 13 20% 16%
  • Only tested MR% since 1/2/2013 update. Zulera
  • - 2.44% armor when fighting this critter...

- Drops

  • Druid Crow - Rusted Amulet
  • Druid Wolf - Wolf Flank (1) heals for 63, Leather Scraps (1)
  • Druid Bull - Leather Scraps (1)
  • Druid Bear - Bear Skull (BOUND)


- Misc.

  • 130 Int required


- Training Goals

  • Fighter - 300 Str/470 Dex/260 Con 2x Lightning Rings, Black Amulet and Battalion Knife before moving on to 1rnding the Druid Keep level 1.
  • Skip Druid Keep level 2. Mages don't drop food and the stats required aren't much different to move up.
  • Fighter - 410 Str/570 Dex/400 Con 2x Lightning Rings, Black Amulet and Battalion Knife before moving on to 1rnding the Druid Keep level 3.
  • Mage -

Druid Keep

?
Name Max Hit 2.93% Max Hit Atks Life ~Exp Gold Armor% MR%
Druid Beast Master (600) 14.5k 54k 6-7 5% 8%
Druid Mage (689) 1 18k 68k 7-8 10% 8%
Druid Keeper (839) 2 22.4k 86k 7-9 15% 18%

Only tested MR% since 1/2/2013 update.

- Drops

  • Druid Beast Master - Dehydrated Druid (1) heals for 90
  • Druid Keeper - Dehydrated Druid (1) heals for 90
  • Druid Mage - Blue Bracelet and Green Bracelet, drop rate is Semi-RARE!

- Misc.

  • Requires 150 Int for entry at the end of the Druid Forest.

- Training Goals

  • Fighter - 420 Str/610 Dex/400 Con 2x Lightning Rings, Black Amulet and Elven Bow before moving on to 1rnding the Cliffs.
  • Mage -

Abandoned Mine

Level 1 Mine

Name Max Hit 1.01% Max Hit Atks Life Exp Gold Armor% MR%
Miner Goblin (295) .94% 1 400 0 5%
Ore Vein (192) 1 400 0 15%
Copper Vein (225) .94% 1 400 0 15%
Topaz Vein (226) 1 400 0 15%



Level 2 Mine
Name Max Hit 2.44% Max Hit Atks Life Exp Gold Armor% MR%
Large Mine Goblin (850) 1 25k? 3.1k 2 10%
Amethyst Vein (731) 1 24k? 2.4k 0 26%
Tin Ore (726) 1 24k? 2.2k 0 26%
Deep Ore Vein (741) 1 24k? 2.2k 0 26%

Level 3 Mine

Name Max Hit 4.41% Max Hit Atks Life Exp Gold Armor% MR%
Rich Ore Vein

(2118) 1*

~110k 12k 0 37.5%
Silver Ore Vein (2105) 1* ~115k 13k 0 35% 35%
Ruby Ore Vein (2115) 1* ~115k 12k 0 35%
Adult Red Goblin (2114) 1* ~115k 12k 3 15%


Level 4 Mine

Name Max Hit 5.72% Max Hit Atks Life Exp Gold Armor% MR%
Iron Vein (8244) 1 1.4m 65k 0 50%
Strong Red Goblin (8826) 2 1.52m 100k 4 20%
Extravagant Ore Vein (8654) 1 1.4m 65k 0 50%
Aquamarine Vein (8426) 1 1.4m 65k 0 50%

- Drops

  • Miner Goblin - Armor Manual (1)
  • Ore Vein - Charcoal (1)
  • Copper Vein - Copper (1)
  • Topaz Vein - Topaz (1)
  • Large Mine Goblin - Clay Armor Molds (1)
  • Tin Ore - Tin Ore (1)
  • Amethyst Vein - Amethyst (1)
  • Deep Ore Vein - Coal (1)
  • Rich Ore Vein - Flame Essence (1)
  • Ruby Ore Vein - Ruby (1)
  • Silver Ore Vein - Silver Ore (1)
  • Adult Red Goblin - Carbon Armor Mold (1)
  • Iron Vein - Iron Ore (1)
  • Strong Red Goblin - Diamond Armor Mold (1)
  • Extravagant Ore Vein - Molten Core (1)
  • Aquamarine Vein - Aquamarine (1)

- Misc.

  • Enter from the Outskirts, west of the south gate of Shillatown.
  • 200 Str to enter Level 1 Mine.
  • 500 Str to enter Level 3 Mine.
  • 1000 Str to enter Level 4 Mine.
  • Must have tunneling to enter mine. Purchase pick at the shop if you lack the ability.
  • Dwarven Village is accessible from Level 4 Mine, requires 600 CHR

- Training Goals

  • Fighter -
  • Mage -

Cemetery

?
Name Max Hit % Max Hit Atks Life Exp Gold Armor% MR%
Zombie (837) 1 22k 100k 8 7% 0%
Blob (846) 1 24k 115k 7 10% 0%
Old Witch (1090) 1 25.5k 120k 7 14% 20%
Dead Knight (1241) 3.38% 4 354k 680k 558-600 30% 20%

Only tested MR% since 1/2/2013 except Dead Knight.

- Drops

  • Dead Knight - Bone Shield (BOUND)


- Misc.

  • 160 Int to enter via the West end of Outskirts.
  • This area has a LOW food drop rate, making it hard to sustain training while eating what drops. I would suggest either Overtraining in the Druid Keep or aiming to skip this area altogether. After all, the Cliff Face is a very rich source of food.

- Training Goals

  • Fighter -
  • Mage -

Cliff Face

 
Name Max Hit 3.36% Max Hit Atks Life Exp Gold Armor% MR%
Goat 1100? (1037) 1 29k 110k 7-8 4% 6%
Bear 1150? (1144) 2 30k 125k 7-9 8% 6%

Only tested MR% since 1/2/2013 update.

- Drops

  • Bear - Fish Carcass (3) heals for 113


- Misc.

  • 160 Int to enter

- Training Goals

  • Fighter - 520 Str/730 Dex/470 Con 2x Lightning Rings, Black Amulet and Battalion Knife before moving on to 1rnding the Destroyed Village.
  • Mage -

Destroyed Village

Name Max Hit 4.18% Max Hit Atks Life Exp Gold Armor% MR%
Masked Raider (1172) 1 31k 150k 9-11 10% 0%
Tiefling Follower (1006) 1 33k 160k 10 10% 0%


- Drops

  • Tiefling Follower - Spiced Rum (2) heals for 152

- Misc

  • 190 INT to enter

- Training Goals

  • Fighter - 620 Str/930 Dex/590 Con 2x Lightning Rings, Black Amulet and Battalion Knife before moving on to 1rnding the Mountain Tunnel.
  • Mage -

Crypt

?
Name Max Hit 4.18% Max Hit Atks Life Exp Gold Armor% MR%
Nightstalker (1352) 1 35k 180k 9-11 10% 13%
Skeleton Warrior (1425) 1 36k 200k 10-12 10% 15%


- Drops

  • Skeleton Warrior - Skeletal Ribs (1) heals for 189

- Misc.

  • 160 Int required

- Training Goals

  • Fighter -
  • Mage -

Mountain Tunnel

?
Name Max Hit 4.38% Max Hit Atks Life Exp Gold Armor% MR%
Stupid Ogre (1077) 1 40.5k 240k 10-12 15% 8%
Average Ogre (1398) 1 43.5k 290k 10-13 15% 6%
Smart Ogre (1744) 1 45k 360k 11-14 15% 10%


- Drops

  • Smart Ogre - Light Nogg (3) heals for 270
  • Stupid Ogre - Light Nogg (1) heals for 270
  • Average Ogre - Light Nogg (2) heals for 270

- Misc.

  • Requires 210 INT to enter...

- Training Goals

  • Fighter - 720 Str/1130 Dex/680 Con 2x Lightning Rings, Black Amulet and Battalion Knife before moving on to 1rnding the Forest Game Trail.
  • Mage -

Forest: Game Trail

?
Name Max Hit 4.38% Max Hit Atks Life Exp Gold Armor% MR%
Cassowaries (1275) 2 91k 340k 13-17 12% 14%
Bush Master (1432) 1 93k 380k 14-17 6% 0%
Deer (1616) 4 94k 420k 15-18 20% 10%

Only MR%,life, and exp tested since 1/2/2013 update.

- Drops

  • Deer - Sparkling Water (2) heals for 306

- Misc.

  • 270 Int required to enter...

- Training Goals

  • Fighter - 950 Str/1330 Dex/890 Con 2x Lightning Rings, Black Amulet, Geen Bracelet and Battalion Knife before moving on to 1rnding the Mountain Nest.
  • Mage -

Mountain: Hydra Lair

Guards Entrance into the Mountain: Nest
Name Max Hit 4.38% Max Hit Atks Life Exp Gold Armor% MR%
Hydra (2034) 3 123k 600k 245-320 25%

- Drops

  • Green Scale Pauldrans, Green Scale Vest, Green Scale Blockade, Green Scale Choker, Green Scale Shoes, Green Scale Gloves (Currently no Legs drop from him)


- Misc.

  • 310 Int required to see the Hydra...
  • Upon entering the room you must fight to move. Be warned! ....... or have Town Teleport ofc ^_^

- Training Goals

  • Fighter -
  • Mage -

Mountain: Nest

?
Name Max Hit 4.56% Max Hit Atks Life Exp Gold Armor% MR%
Serpentfly (1754) 4 126k 510k 18-22 10% 5%
Harpy (2036) 1 132k 600k 18-23 15% 17%
Griffin 2308 (2117) 1 138k 690k 19-24 15% 11%
Wyvern (2512) 1 590k 2Mil 388-464 30%

Only MR%, life, and exp have been tested since 1/2/2013 update.

- Drops

  • Serpentfly - Magic Water (1) heals for 414
  • Griffin - Chicken Wing (1) heals for 361
  • Wyvern - Wyvern Pelt (Took a considerable amount of kills to get this! Maybe 1-2% drop rate)

- Misc.

  • 310 Int required to enter...

- Training Goals

  • Fighter - 950 Str/1370 Dex/890 Con 2x Lightning Rings, Black Amulet, Geen Bracelet and Dagger of the Dark before moving on to 1rnding the Dark Forest.
  • Mage -?

Dark Forest

Name Max Hit 4.41% Max Hit Atks Life Exp Gold Armor% MR%
Troll 209k
Elf 224k
Vampire Bat 195k


- Drops

  • Troll - Bat Burger (1) heals for 702
  • Elf - Sparkling Silver (1) heals for 459
  • Vampire Bat - Hot Wings (1) heals for 648

- Misc.

  • 330 Int required to enter.

- Training Goals

  • Fighter -
  • Mage -

Deep Dark Forest

 
Name Max Hit 4.87% Max Hit Atks Life Exp Gold Armor% MR%
Archer
Gorgon
Basilisk

- Drops

  • Gorgon - Swill (1) heals for 999
  • Basilisk - Bait (1) heals for 873

- Misc.

  • Requires ability to see in the Dark to move around.
  • Requires 350 Int to enter.

- Training Goals

Mountain: Dragon's Roost

?
Name Max Hit 4.56% Max Hit Atks Life Exp Gold Armor% MR%
Dragon Whelp 487k 2.65m 45 15%
Black Dragon 510k 2.9m 48-49 20%
White Dragon 500k 3m 47-50 16%
Drakmor Dragon 560k 3m 49-50 25%

- Drops

  • Black Dragon - Dragon Ribs (1) heals for 1134
  • White Dragon - Hide Scraps

- Misc.

- Training Goals

  • Fighter -
  • Mage -

Jungle Pathway

Gorilla blocks entrance to Jungle

Name Max Hit 4.87% Max Hit Atks Life Exp Gold Armor% MR%
Howler Monkey
Gorilla 6007 3 1.9m 3.15m


- Drops

- Misc.

  • Requires 420 Int.

- Training Goals

Jungle

?
Name Max Hit 4.87% Max Hit Atks Life Exp Gold Armor% MR%
Wolf 719k 2.9m 58 16%
Baboon 690k 300k* 55 18%
Jaguar 760k 4.15 56 21%
Killer Wolf (5351) 3 750k 4.2 56 50%

- Drops

  • Baboon - Golden Bananas (3) heals for 1264

- Misc.

  • Requires 420 Int
  • Baboon exp is probably a design error

- Training Goals

Viridian Lake

Name Max Hit 4.87% Max Hit Atks Life Exp Gold Armor% MR%
Dogfish Child (5995) 2 1.13m 4.3m 62 28%
Dogfish (6000) 2 1.23m 4.8m 53 30%
Dogfish Princess (6171) 2 1.15m 5m 61 35%
Dogfish Queen (6419) 3 1.15m 5m 97 12%


- Drops

  • Dogfish - Sticky Fluid (2) heals for 1674

- Misc.

  • Requires ability to Swim.  Warning! You might drown without Gilly Weed equipped.                     Req not currently known...

- Training Goals

Plains

Name Max Hit 5.72% Max Hit Atks Life Exp Gold Armor% MR%
Elephant (10454) 2 1.7m 6.7m 68-83
White Hawk 1.69m 6.4 67
Rhino 1.7m 6.6m 66-76
Zebra Herd 1.75m 6.7m 89-96


- Drops

  • Rhino - Rhino Horn (1) heals for 1944
  • White Hawk - Black Feather (1) (BOUND), White Feather (1) (BOUND)

- Misc.

  • Requires 470 Int.

- Training Goals

Dungeon

Dungeon Walkways

Name Max Hit 5.72% Max Hit Atks Life Exp Gold Armor% MR%
Dungeon Master (12705) 2 2.28m 8.9m 80-97
Executioner (11258) 3 2.27m 8.8m 73-89
Dungeon Guard (10027) 2 2.25m 8.3m 70-90


Dungeon Cells

Name Max Hit 5.72% Max Hit Atks Life Exp Gold Armor% MR%
Dungeon Monster (11660) 2 2.65m 11m 83-108
Cutthroat (11430) 5 2.44m 9.1m 80-105
Tortured Criminal (14939) 2 2.71m 10.8m 85-106

- Drops

  • Tortured Criminal - Dungeon Key (Fairly low drop %)
  • Dungeon Master - Jail Bait (1) heals for 2250
  • Cutthroat - Vial of Blood (1) heals for 2466

- Misc.

  • Requirement unkown

- Training Goals

Sky Realm: Cloud

 
Name Max Hit

5.72% Max Hit

Atks Life Exp Gold Armor% MR%
Pegasus (18386) 2 3.5m 14.1m 90-119 34%
Valkyrie (16098) 2 3.535m 14.9m 92-122 29%
Hippogriff (15267) 3 3.49m 15.6m 86-113 32%

- Drops

  • Pegasus - drops P-Wing (1) heals for 2358

- Misc.

  • Must be able to Fly (Racial ability or equip "Feathered Pendant of the Hawk" [Forged]) to get in this place. Other Requirements unknown...

- Training Goals

Forgotten Cellar

 
Name Max Hit

5.72% Max Hit

Atks Life Exp Gold Armor% MR%
Salena (13145) 1 3.58m 17.4m 113-150 15%
Death Angel (11264) 1 2.875m 15.0m 111-131 20%
Skeletal Knight (13912) 1 5.15m 21m 121-129 10%
Nightstalker 41k 180k 9-11 10%
Skeleton Warrior 54k 198k 10-12 10%

- Drops

  • Death Angel - Boneweave Chestguard, Boneweave Knuckles,
  • Skeletal Knight - Boneweave Guard, Boneweave Circlet, Boneweave Choker
  • Salena - Boneweave Spanks, Boneweave Soles
  • Skeleton Warrior - Skeletal ribs (1) heals for 189

- Misc.

  • ~500 Int to enter.


- Training Goals

  • Fighter -
  • Mage -

Canal

* ~ Testing done one time so far, not accurate ~ *
Name Max Hit 5.72% Max Hit Atks Life Exp Gold Armor% MR%
Alligator (17443) 3 4.35m 20.5m 99-131 18%
Terror Rat (16135) 2 4.35m 19m 97-128 5%
Canal Creature (15675) 2 4.45m 23.5m 109-143 26%
Canal Urchin (16842) 2 4.45m 23m 105-138 16%

- Drops

  • Alligator - Alligator Stew (1) heals for 2718
  • Terror Rat - BBQ Rat Toes (2) heals for 2970

- Misc.

  • Must complete the "Finding the Key" quest (get it at entrance to Canal, in the dungeon). There may also be a Stat requirement, but i am not for sure. [Seems to be toughest area out right now]

- Training Goals

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